Archive for the 'Web' Category

Raphaël: Powerful JavaScript vector graphics library

Raphaël [1] is a small JavaScript library that should simplify your work with vector graphics on the web. If you want to create your own specific chart or image crop and rotate widget, for example, you can achieve it simply and easily with this library.

Raphaël uses the SVG W3C Recommendation and VML as a base for creating graphics. This means every graphical object you create is also a DOM object, so you can attach JavaScript event handlers or modify them later. Raphaël’s goal is to provide an adapter that will make drawing vector art compatible cross-browser and easy.

In version 1.4, they includes touch support for mobile devices such as the iPad.

This project is distributed under MIT License. Anyone wants his Adobe Flash back?

[1] http://raphaeljs.com/

Gordon: Flash runtime in JavaScript

Gordon [1] lets you run your SWF movie files in a JavaScript based environment, without the need of any plugins or additional software. It takes advantage of the latest web technologies like SVG to render vector based graphics or Web Workers for enhanced performance and to parse even large SWF’s in the background, without blocking the user interface. Furthermore, it gives you full access and control of the resources, characters and timeline behaviours in your movie via JavaScript or DOM scripting.

Gordon is licensed under the terms of the MIT License.

[1] http://wiki.github.com/tobeytailor/gordon/

mod_auth_openid: The Apache OpenID Module

mod_auth_openid [1] is an authentication module for the Apache 2 webserver. It handles the functions of an OpenID consumer as specified in the OpenID 2.0 specification.

[1] http://trac.butterfat.net/public/mod_auth_openid

Cappuccino: Objective-J Web Framework

Cappuccino [1] is an open source application framework for developing applications that look and feel like the desktop software users are familiar with.

Cappuccino is built on top of standard web technologies like JavaScript, and it implements most of the familiar APIs from GNUstep and Apple’s Cocoa frameworks. When you program in Cappuccino, you don’t need to concern yourself with the complexities of traditional web technologies like HTML, CSS, or even the DOM. The unpleasantries of building complex cross browser applications are abstracted away for you.

Cappuccino was implemented using a new programming language called Objective-J, which is modelled after Objective-C and built entirely on top of JavaScript. Programs written in Objective-J are interpreted in the client, so no compilation or plugins are required. Objective-J is released alongside Cappuccino in this project and under the LGPL.

Check out the ahhm, clone the source on GitHub.

[1] http://cappuccino.org/